Game Piece for Architecture

from Schismotecture: The Navidson Record by M. Kammerbauer

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Game Piece for Architecture (10:00 min. edit) is a random-play audio piece consisting of a finite number of sound bytes comprised of field recordings. The audio was originally recorded with a portable tape recorder in different spaces of a multi-tenant commercial building in Munich. These spaces include the public staircase, a printing facility, a dancing school, an architectural office and the adjacent lunch room, all connected via the staircase across three stories. The field recordings capture the specific sounds of these individual environments and are edited into typical segments that represent these specific sounds. These include the sound of the printers, the steps of the dancers, the sounds of the office printer and fax and the coffee machine. The length of the segments equals the passing from one stor(e)y to the next. The digital sound processing creates a continuous flow within a virtual audible space. The tape hum is transformed into a digital low-end crunch which corresponds to the industrial and gritty feeling of the architecture. However, the space created by this random succession of treated field recordings is fully imaginary: it breaks the conventional linearity of how people ascend and descend the staircase. Instead, the listener jumps between floors within and throughout an impossible and imaginary architectural space of the ear.

credits

from Schismotecture: The Navidson Record, released January 1, 2005
Field recordings created on site; audio edited and assembled at White Furnace Lodge by Mark Kammerbauer, 2005.

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Nexialist Organization

Constructing soundscapes since the year 2000.
Logo illustration exclusively created for Nexialist by graphic artist Liis Roden linktr.ee/7115

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